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GAME DESIGN DOCUMENTATION SUITE
Comprehensive Game Design Documentation (GDD) for Stealth Action title.
Context
I created complete game design documentation suite for DECLARATION, an atmospheric spritual stealth action game, as capstone project for Epic Games Game Design Certification (2024-2025). Documentation included executive pitch deck and full game design document covering all design aspects.
Challenge
Game design requires comprehensive documentation serving multiple audiences with different needs. Executives and investors need high-level vision and market viability. Development teams need detailed technical specifications, mechanics breakdowns, and implementation guidance. Publishers need competitive analysis and market positioning.
The challenge was creating documentation architecture that:
Communicated core concepts compellingly for non-technical stakeholders
Provided sufficient technical detail for development team planning
Demonstrated market understanding and competitive positioning
Maintained consistent vision across all documentation levels
Organized complex, interconnected game systems logically
Approach
I provided a two-tier documentation system following guidance from Epic Games.
Executive Pitch Deck targeting investors and leadership:
High-level game concept and unique selling points
Core gameplay pillars (Combat, Stealth, Investigation)
Character and narrative overview
Visual identity and interface design principles
Competitive market analysis with sales data
Clear, visually-driven presentation for quick comprehension
Comprehensive Game Design Document for development teams covering:
Core Mechanics Documentation: Detailed breakdowns of stealth systems, combat mechanics, investigation gameplay, and photography integration
Systems Design: Player progression, resource management, mission structure, difficulty scaling
Technical Specifications: Interface design requirements, audio/music implementation, visual style guidelines
Narrative Design: Character development arcs, story progression, dialogue systems
Level Design Framework: Environmental design principles, pacing guidelines, objective structures
User Experience Documentation: Controls, feedback systems, accessibility considerations
Organized documentation using hierarchical structure with cross-referencing between high-level vision (pitch deck) and detailed specifications (GDD), enabling stakeholders to access appropriate detail level for their needs.
Results
Created complete documentation suite serving multiple stakeholder audiences (executives, developers, designers, producers)
Demonstrated complex system documentation across interconnected game mechanics and narrative elements
Established reusable framework for game design documentation applicable to future projects
Showcased multi-audience communication balancing executive-level vision with technical implementation detail
Proved domain knowledge in game development workflows and documentation standards
Documentation successfully completed Epic Games certification requirements and demonstrates capability to structure complex technical and creative information for cross-functional game development teams.
Skills Demonstrated
Game design documentation
Multi-audience technical writing (executives, developers, designers)
Complex system documentation and information architecture
Visual communication and presentation design
Competitive analysis and market research
Cross-functional collaboration documentation
Epic Games game design methodology
Stealth action game mechanics and systems design